Publications

(2024). ContextQ: Generated Questions to Support Meaningful Parent-Child Dialogue While Co-Reading. Proceedings of ACM Interaction Design and Children (IDC) 2024.

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(2024). Co-ML: Collaborative Machine Learning Model Building for Developing Dataset Design Practices. ACM Transactions on Computing Education.

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(2023). The Role of Positioning in the Ecological Learning of Human Youth Making for Pet Companions. Proceedings of the 2023 International Conference of the Learning Sciences.

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(2023). Taking play and tinkering seriously in AI education: cases from Drag vs AI teen workshops. Learning, Media and Technology.

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(2023). Reconfiguring Science Education through Caring Human Inquiry and Design with Pets. Journal of the Learning Sciences.

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(2023). Middle schoolers' trajectories of identification and wayfaring through a pet science workshop. Proceedings of the 2023 International Conference of the Learning Sciences.

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(2023). Improving Computing Education Research through Valuing Design. Communications of the ACM.

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(2023). Collaborative Machine Learning Model Building with Families Using Co-ML. Proceedings of the 22nd Annual ACM Interaction Design and Children Conference.

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(2022). Teens and Pets as Participatory Design Partners. Proceedings of the 2022 Conference on Computer Supported Collaborative Learning.

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(2022). Opportunities and Challenges for Enacting Equity and Justice-centered CS Learning In ``Drag vs. AI'' Workshops. Proceedings of the 2022 Conference of the International Society of the Learning Sciences.

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(2022). Learning science while caring for pets: Findings from a virtual workshop for teens. Proceedings of the 2022 International Conference of the Learning Sciences.

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(2022). ARtonomous: Introducing Middle Schoolers to Reinforcement Learning Through Virtual Robotics. 2022 ACM Conference on Interaction Design and Children (IDC).

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(2021). People, Places, and Pets: Situating STEM Education in Youths’ Homes with their Pets. Proceedings of the 15th International Conference of the Learning Sciences.

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(2021). Luminous Science: Teachers Designing For and Developing Transdisciplinary Thinking and Learning. Taylor & Francis.

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(2021). danceON: Culturally Responsive Computing. *Proceedings of the 2021 ACM CHI Conference on Human Factors in Computing Systems *.

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(2020). Youth Making Machine Learning Models for Gesture-Controlled Interactive Media. Proceedings of ACM Interaction Design and Children (IDC) 2020.

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(2020). Teacher and student enactments of a transdisciplinary art-science-computing unit. Instructional Science.

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(2020). Symposium on Reconceptualizing Legitimate and Generative Learning Experiences in Sports and Technology. Proceedings of the 2020 International Conference of the Learning Sciences.

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(2020). New and Future Coding Paradigms. Constructionism in Context.

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(2020). Making changes: Counteracting Latina Young Women’s Negative STEM Experiences Through Culturally Responsive Physical Computing. Proceedings of the 2020 International Conference of the Learning Sciences.

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(2020). ``Our dog probably thinks Christmas is really boring'' — Re-mediating science education for feminist-inspired inquiry. Proceedings of the 2020 International Conference of the Learning Sciences.

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(2019). Youth Learning Machine Learning through Building Models of Athletic Moves. Proceedings of Interaction Design and Children (IDC) 2019.

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(2019). Teachers Reasoning About Students’ Understanding: Teachers Learning Formative Instruction by Design. Journal of Formative Design in Learning.

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(2019). Sports and Machine Learning: How young people can use data from their own bodies to learn about ML. ACM.

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(2019). New programming paradigms. Cambridge Handbook of Computing Education Research..

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(2019). Introduction to the Special Section: Launching an Agenda for Research on Learning Machine Learning. ACM Transactions on Computing Education.

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(2019). Flexible Structure Editing of Well-Typed Expressions. Proceedings of the 4th Workshop on Type-driven Development (TyDE).

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(2019). BoF: Toward an Anti-Racist Theory of Computational Curricula. Proceedings of the 50th ACM Technical Symposium on Computer Science Education.

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(2019). A Broad View of Wearables as Learning Technologies: Current and Emerging Applications. Learning in a Digital World - Perspectives on Interactive Technologies for Formal and Informal Education.

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(2018). Supporting pre-service teachers in developing expansive perspectives on computer science within an equity-oriented teacher education program. Poster.. Proceedings of the International Conference in the Learning Sciences 2018.

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(2018). How machine learning impacts the undergraduate computing curriculum.

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(2018). Computational rethinking: applying CT in new contexts. Presentation in Symposium on The State of the Field in Computational Thinking Assessment. Proceedings of International Conference of the Learning Sciences 2018.

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(2018). Co-Designing a Nexus of Transdisciplinary Learning with Luminous Science. Proceedings of International Conference of the Learning Sciences 2018.

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(2018). BlockyTalky: New programmable tools to enable students’ learning networks.

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(2018). ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.

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(2017). Workshop: Research on Learning about Machine Learning.

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(2017). Tangible Distributed Computer Music for Youth.

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(2017). Luminous Science Workshop. FabLearn 2017.

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(2017). Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fandom Community. Proceedings of Computer Supported Cooperative Work and Social Computing ‘17.

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(2017). BlockyTalky: A Prototyping Toolkit for Digital Musical Interfaces.

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(2016). The Growth of Computing Education Doctoral Research.

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(2016). How Do We Assess Equity in Programming Pairs?. Proceedings of the International Conference of the Learning Sciences 2016.

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(2016). BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids. Proceedings of New Interfaces for Musical Expression 2016.

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(2016). Beyond Blocks: Syntax and Semantics.

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(2015). Using Distributed Cognition Theory to Analyze Collaborative Computer Science Learning. Proceedings of the Eleventh Annual ACM International Computing Education Research (ICER) conference.

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(2015). Keepin' It Real: Understanding Analytics in Classroom Practice.

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(2015). Fields of Fuel.

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(2015). Birds of a Feather: K12 CS Teaching Methods Courses. Proceedings of the 46th ACM Technical Symposium on Computer Science Education.

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(2014). The future of crowdsourcing game.

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(2014). The Discourse of Creative Problem Solving in Childhood Engineering Education. Proceedings of the 2014 International Conference of the Learning Sciences.

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(2014). Symposium: Combining video games and constructionist design to support deep learning in play. Proceedings of International Conference of the Learning Sciences 2014.

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(2014). Metaphors We Teach by. Proceedings of the 45th ACM Technical Symposium on Computer Science Education.

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(2014). Lego-based robotics in higher education: 15 years of student creativity. International Journal of Advanced Robotic Systems.

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(2014). Collaborative Spatial Classification. Proceedings of the Fourth International Conference on Learning Analytics And Knowledge.

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(2014). BlockyTalky: A Low-Cost, Extensible, Open Source, Programmable, Networked Toolkit for Tangible Creation. Demo. Proceedings of Interaction Design and Children 2014.

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(2014). A Card-Sorting Task to Establish Community Values in Designing Makerspaces (Poster). FabLearn 2014.

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(2013). Workshop on CSCW and Education: Viewing Education As a Site of Work Practice. Proceedings of the 2013 Conference on Computer Supported Cooperative Work Companion.

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(2013). Technologies for education and technologies for learners. The Infrastructure of Accountability: Data Use and the Transformation of American Education.

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(2013). Studio K: A Game Design Curriculum for Computational Thinking.

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(2013). Regulation of Online Social Network Studies.

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(2013). Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (a Game-Based Assessment Model). Proceedings of Computer Supported Collaborative Learning.

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(2013). Game-based Assessment: An integrated model for capturing evidence of learning in play.

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(2013). Ethics for Design-Based Research on Online Social Networks. Proceedings of Computer Supported Collaborative Learning.

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(2013). Demo of Studio K: Tools for Game Design and Computational Thinking. Proceedings of Computer Supported Collaborative Learning.

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(2012). Studio K: A Game Design Curriculum for Computational Thinking.

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(2012). Design to change assessment: evidence centered design & democratizing learning.

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(2011). Symposium on Augmented Reality games: place-based digital learning.

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(2011). Interactive Representations of Student Activity to Inform Teacher Collaborations: Results from a Formative Exploration. Proceedings of Computer Support for Collaborative Learning.

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(2010). Understanding Formative Instruction by Design. Proceedings of the 9th International Conference of the Learning Sciences.

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(2010). Building a community of practice with SPACE and RemixWorld.

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(2008). SPACE: online tools for supporting formative instruction (Poster). Proceedings of the 2008 International Conference of the Learning Sciences.

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(2008). Computational infrastructures for school improvement. Poster in Young Researchers Track.. Proceedings of Educational Data Mining 2008.

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(2004). Leveraging Epistemological Diversity Through Computer-based Argumentation in the Domain of Probability. Proceedings of the International Conference of the Learning Sciences.

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(2004). ActiveCampus: experiments in community-oriented ubiquitous computing.

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(2003). The Activeclass Project: Experiments in Encouraging Classroom Participation. Proceedings of Computer Supported Collaborative Learning 2003.

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