Publications and Presentations
All conference acceptance rates listed are the most specific available for the conference year and submission category. In some cases, per-category data are not available and so the overall submission acceptance rate for the year is used. Any people whose names are followed by a superscripted s () were students at the time of co-authorship.
Shapiro, R. B., Kelly, A., Ahrens, M., Johnson, B., Politi, H., & Fiebrink, R. (2017) Tangible Distributed Computer Music for Youth. The Computer Music Journal. MIT Press.
Fiesler, C., Morrison, S., Shapiro, R. B., & Bruckman, A. (2017) Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fandom Community. CSCW ’17 Proceedings of the ACM Conference on Computer-Supported Cooperative Work & Social Computing 2017.
Deitrick, E. Shapiro, R. B., Gravel, B. (2016) How Do We Assess Equity in Programming Pairs? Proceedings of the 2016 Annual Conference of the Learning Sciences. Singapore. Paper AR = 31%
Shapiro, R. B., Kelly, A., Ahrens, M., & Fiebrink, R. (2016) BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids. Proceedings of the 2016 conference on New Interfaces for Musical Expression. Brisbane, Australia.
Shapiro, R. B., & Ahrens, M. (2016). Beyond Blocks: Syntax and Semantics. Communications of the ACM, 59(5), 39-41.
Deitrick, E. Shapiro, R. B., Ahrens, M. P., Fiebrink, R., Lehrman, P. D., Farooq, S. (2015) Using Distributed Cognition Theory to Analyze Collaborative Computer Science Learning. Proceedings of 2015 International Computing Education Research (ICER) conference. Omaha, NE. Paper AR = 26%
Russ, R., Wangen, S., Nye, L., Shapiro, R. B., Strinz, W., Ferris, M. (2015) Fields of Fuel: Using a Video Game to Support Reasoning about Sustainability. The Science Teacher 82(3). March 2015.
Deitrick, E. O’Connell, B., & Shapiro, R. B (2014) The discourse of creative problem solving in childhood engineering education. Proceedings of the 2014 Annual Conference of the Learning Sciences. Boulder, CO. Paper AR = 30%
Shapiro, R. B. and Wardrip, P. (in press) Keepin’ it real: Understanding analytics in classroom practice. Technology, Instruction, Cognition, and Learning.
Coopey, E., Shapiro, R. B., & Danahy, E., (2014) Collaborative spatial classification. Short paper in Proceedings of Learning Analytics and Knowledge 2014. Indianapolis, IN. Conference AR=30%
Sanford, J. P., Tietz, A., Farooq, S., Guyer, S., Shapiro, R. B. (2014) Metaphors we teach by. Proceedings of the 2014 ACM SIGCSE Conference. Atlanta, GA. Paper AR=39%
Shapiro, R. B. & Ossorio, P. (2013). Ethics for design-based research on online social networks. Proceedings of the 2013 Conference on Computer Supported Collaborative Learning. Paper AR=36%
Owen, V. E., Halverson, R., Shapiro, R. B. (2013) Game-Based Assessment: An integrated model for capturing evidence of learning in play. Proceedings of the 2013 Conference on Computer Supported Collaborative Learning. Paper AR=36%
Shapiro, R. B. & Ossorio, P. (2013). Regulation of Online Social Network Studies. Science 339(6116).
Shapiro, R. B., Squire, K., and the Educational Research Integration Area (2011). Games for participatory science. Educational Technology.
Shapiro, R. B., & Wardrip, P.S. (2011) Interactive representations of student activity to inform teacher collaborations: results from a formative investigation. Proceedings of Computer Support for Collaborative Learning 2011. Hong Kong. Paper AR=38%
Abrahamson, D., Berland, M., Shapiro, R. B., Unterman, J., and Wilensky, U. (2006) Leveraging epistemological diversity through computer-based argumentation in the domain of probability. For the Learning of Mathematics 26(3). November 2006.
Griswold, W.G. Shanahan, P., Brown, S.W., Boyer, R., Ratto, M., Shapiro, R.B.,Truong, T.M. (2004) ActiveCampus: experiments in community-oriented ubiquitous computing. IEEE Computer 37(10). October 2004.
Ratto, M., Shapiro, R.B., Truong, T.M., and Griswold, W.G. (2003) The ActiveClass project: experiments in encouraging classroom participation. Proceedings of Computer Support for Collaborative Learning 2003, Kluwer, June 2003. Paper AR=25%
Demos, Posters, & Other Peer-Reviewed Presentations
Kelly, A., Bolles, M., & Shapiro, R. B. (2017) BlockyTalky: A Prototyping Toolkit for Digital Musical Interfaces. Workshop at New Interfaces for Musical Expression (NIME) 2017. Copenhagen, Denmark.
Grover, S., Shapiro, R. B., & Dorn, B. (2015) K12 CS Teaching Methods Courses. BoF Session at 2015 ACM SIGCSE Conference. Kansas City, MO.
Meehan, R. J., Gravel, B. E., Shapiro, R. B. (2014) A Card-Sorting Task to Establish Community Values in Designing Makerspaces. Poster presented at FabLearn 2014.
Deitrick, E., Sanford, J., & Shapiro, R. B. (2014) BlockyTalky: A low-cost, extensible, open source, programmable, networked toolkit for tangible creation. Interactive Demonstration at ACM Interaction Design and Children (IDC) 2014. Demo AR = 66%
Holbert, N., Weintrop, D., Wilensky, U., Sengupta, P., Killingsworth, S., Krinks, K., Brady, C., Clark, D., Klopfer, E., Shapiro, R. B., & Russ, R. (2014) Combining video games and constructionist design to support deep learning in play. Symposium at the 2014 Annual Conference of the Learning Sciences. Boulder, CO. Symposium AR=50%
Wardrip, P., Shapiro, R. B., Forte, A., Maroulis, S., Brennan, K., & Roque, R. (2013) CSCW and education: viewing education as a site of work practice. Workshop at ACM CSCW ’13. Proceedings of the 2013 conference on Computer Supported Cooperative Work Companion. San Antonio, TX.
Hatfield, D., Anton, G., Ochsner, A., Squire, K., Shapiro, R. B., Games, A. (2013). Studio K: tools for game design and computational thinking. Demonstration at the 2013 Conference on Computer Supported Collaborative Learning.
Owen, V. E., Halverson, R., Shapiro, R. B., Harris, S., Rothschild, M., Bell-Gawne, K. (2013). Game-based Assessment: An integrated model for capturing evidence of learning in play. Presentation at the 2013 Annual Conference of the American Educational Research Association. Conference AR=52%
Kane, L., Berger, W., Anton, G., Shapiro, R.B., & Squire, K. (2012). Studio K: A game design curriculum for computational thinking. In K. Squire, C. Martin, & A. Ochsner (Eds.), Proceedings of the Games, Learning, and Society Conference: Vol. 2. Pittsburgh PA: ETC Press. Conference AR=50%
Ingram-Goble, A., Shapiro, R. B., Stokes, B., Kim, Y. J., and Wardrip, P. S. (2012). Design to change assessment: evidence centered design & democratizing learning. Presentation at the Digital Media and Learning Conference 2012. San Francisco. AR=30%
Klopfer, E., Coulter, B., Dunleavy, M., Shapiro, R.B., Sheldon, J., Rosenheck, L., Perry, J., Squire, K., & Mathews, J., (2011) Augmented reality games: place-based digital learning. Symposium at Computer Support for Collaborative Learning 2011, Hong Kong. Symposium AR=82%
Shapiro, R. B., Gray, T., Lee, A., Pinkard, N., & Nacu, D. (2010) Building a community of practice with SPACE and RemixWorld. Presentation at Games, Learning, and Society 6.0. Madison, WI. Conference AR=50%
Shapiro, R. B. and Wardrip, P. S. (2010). Understanding formative instruction by design. Poster at International Conference of the Learning Sciences, Chicago. Poster AR=57%
Shapiro, R. B., Petry, H., and Gomez, L. M. (2008). Computational infrastructures for school improvement. Poster at Educational Data Mining, Montreal, Canada.
Shapiro, R. B., Thomas, K., and Carter, T. (2006) Three club designs to foster the development of empowered identities. In B. Barron and Y. Kafai (Chairs), Clubs, Homes, and Online Communities as Contexts for Engaging Youth in Technology Fluency Building Activities. Symposium conducted at the 7th International Conference in the Learning Sciences. June 2006.
Other Publications & Presentations
Shapiro, R. B. (2016). Toward Participatory Discovery Networks: A critique of current mass collaboration environments and a possible learning-rich future. In Mass collaboration and education (pp. 187-207). Springer International Publishing.
Shapiro, R. B. (2014) Computing for creative citizenship. Keynote for Tufts Parents Weekend.
Shapiro, R. B. (2014) Where do we go from here? Teaching, mentoring, and learning in the games and crowdsourcing era. Invited presentation at the Mass Collaboration and Education workshop at KMRC Tübingen, May 21-23, 2014.
Shapiro, R. B. (2014) BlockyTalky for music. International Computing Education Research (ICER) 2014 Critical Research Review.
Shapiro, R. B. (2014) The future of crowdsourcing games. Presentation at the Crowdsourcing Games Summit held by The White House Office of Science and Technology Policy.
Shapiro, R. B. (2014) Principled design of online learning environments. Colloquium at the University of Toronto Faculty of Information, Knowledge Media Design Institute. Feb 2014.
Shapiro, R. B., (2014) Engineering games to connect the classroom to the world. Keynote at the Chicago Symposium Series on Excellence in Teaching Mathematics and Science: Research and Practice 2014.
Halverson, R. and Shapiro, R. B. (2013) Technologies for education and technologies for learners. Chapter in The Infrastructure of Accountability: Data Use and the Transformation of American Education, Anagnostopoulos,Rutledge, & Jacobsen, Eds. Harvard Education Press.
Berger, W., Anton, G., Rosu, E., Banh, T., Dietmeier, Shapiro, R. B., Hatfield, D., Berland, M., and Squire, K. (2013) Studio K: A game design curriculum for computational thinking.
Shapiro, R. B. and Halverson, R. (2011) Searching for school reform: How small steps in personalized search, data visualization, and social network analysis technologies can immediately improve schools. Tech Talk at Google, Inc. March 7, 2011.