Publications

(2023). The Role of Positioning in the Ecological Learning of Human Youth Making for Pet Companions. Proceedings of the 2023 International Conference of the Learning Sciences.

Cite

(2023). Taking play and tinkering seriously in AI education: cases from Drag vs AI teen workshops. Learning, Media and Technology.

Cite URL

(2023). Reconfiguring Science Education through Caring Human Inquiry and Design with Pets. Journal of the Learning Sciences.

Cite URL

(2023). Middle schoolers' trajectories of identification and wayfaring through a pet science workshop. Proceedings of the 2023 International Conference of the Learning Sciences.

Cite

(2023). Improving Computing Education Research through Valuing Design. Communications of the ACM.

Cite URL

(2023). Collaborative Machine Learning Model Building with Families Using Co-ML. Proceedings of the 22nd Annual ACM Interaction Design and Children Conference.

Cite URL

(2022). Teens and Pets as Participatory Design Partners. Proceedings of the 2022 Conference on Computer Supported Collaborative Learning.

Cite

(2022). Opportunities and Challenges for Enacting Equity and Justice-centered CS Learning In ``Drag vs. AI'' Workshops. Proceedings of the 2022 Conference of the International Society of the Learning Sciences.

Cite

(2022). Learning science while caring for pets: Findings from a virtual workshop for teens. Proceedings of the 2022 International Conference of the Learning Sciences.

Cite

(2022). ARtonomous: Introducing Middle Schoolers to Reinforcement Learning Through Virtual Robotics. 2022 ACM Conference on Interaction Design and Children (IDC).

Cite URL

(2021). People, Places, and Pets: Situating STEM Education in Youths’ Homes with their Pets. Proceedings of the 15th International Conference of the Learning Sciences.

Cite

(2021). Luminous Science: Teachers Designing For and Developing Transdisciplinary Thinking and Learning. Taylor & Francis.

Cite

(2021). danceON: Culturally Responsive Computing. *Proceedings of the 2021 ACM CHI Conference on Human Factors in Computing Systems *.

Cite

(2020). Youth Making Machine Learning Models for Gesture-Controlled Interactive Media. Proceedings of ACM Interaction Design and Children (IDC) 2020.

Cite

(2020). Teacher and student enactments of a transdisciplinary art-science-computing unit. Instructional Science.

Cite

(2020). Symposium on Reconceptualizing Legitimate and Generative Learning Experiences in Sports and Technology. Proceedings of the 2020 International Conference of the Learning Sciences.

Cite

(2020). New and Future Coding Paradigms. Constructionism in Context.

Cite

(2020). Making changes: Counteracting Latina Young Women’s Negative STEM Experiences Through Culturally Responsive Physical Computing. Proceedings of the 2020 International Conference of the Learning Sciences.

Cite

(2020). ``Our dog probably thinks Christmas is really boring'' — Re-mediating science education for feminist-inspired inquiry. Proceedings of the 2020 International Conference of the Learning Sciences.

Cite

(2019). Youth Learning Machine Learning through Building Models of Athletic Moves. Proceedings of Interaction Design and Children (IDC) 2019.

Cite

(2019). Teachers Reasoning About Students’ Understanding: Teachers Learning Formative Instruction by Design. Journal of Formative Design in Learning.

Cite

(2019). Sports and Machine Learning: How young people can use data from their own bodies to learn about ML. ACM.

Cite

(2019). New programming paradigms. Cambridge Handbook of Computing Education Research..

Cite

(2019). Introduction to the Special Section: Launching an Agenda for Research on Learning Machine Learning. ACM Transactions on Computing Education.

Cite

(2019). Flexible Structure Editing of Well-Typed Expressions. Proceedings of the 4th Workshop on Type-driven Development (TyDE).

Cite

(2019). BoF: Toward an Anti-Racist Theory of Computational Curricula. Proceedings of the 50th ACM Technical Symposium on Computer Science Education.

Cite

(2019). A Broad View of Wearables as Learning Technologies: Current and Emerging Applications. Learning in a Digital World - Perspectives on Interactive Technologies for Formal and Informal Education.

Cite

(2018). Supporting pre-service teachers in developing expansive perspectives on computer science within an equity-oriented teacher education program. Poster.. Proceedings of the International Conference in the Learning Sciences 2018.

Cite

(2018). How machine learning impacts the undergraduate computing curriculum.

Cite

(2018). Computational rethinking: applying CT in new contexts. Presentation in Symposium on The State of the Field in Computational Thinking Assessment. Proceedings of International Conference of the Learning Sciences 2018.

Cite

(2018). Co-Designing a Nexus of Transdisciplinary Learning with Luminous Science. Proceedings of International Conference of the Learning Sciences 2018.

Cite

(2018). BlockyTalky: New programmable tools to enable students’ learning networks.

Cite DOI URL

(2018). ARcadia: A Rapid Prototyping Platform for Real-time Tangible Interfaces. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems.

Cite DOI URL

(2017). Workshop: Research on Learning about Machine Learning.

Cite

(2017). Tangible Distributed Computer Music for Youth.

Cite DOI URL

(2017). Luminous Science Workshop. FabLearn 2017.

Cite

(2017). Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fandom Community. Proceedings of Computer Supported Cooperative Work and Social Computing ‘17.

Cite DOI URL

(2017). BlockyTalky: A Prototyping Toolkit for Digital Musical Interfaces.

Cite

(2016). The Growth of Computing Education Doctoral Research.

Cite URL

(2016). How Do We Assess Equity in Programming Pairs?. Proceedings of the International Conference of the Learning Sciences 2016.

Cite DOI URL

(2016). BlockyTalky: A Physical and Distributed Computer Music Toolkit for Kids. Proceedings of New Interfaces for Musical Expression 2016.

Cite URL

(2016). Beyond Blocks: Syntax and Semantics.

Cite URL

(2015). Using Distributed Cognition Theory to Analyze Collaborative Computer Science Learning. Proceedings of the Eleventh Annual ACM International Computing Education Research (ICER) conference.

Cite DOI URL

(2015). Keepin' It Real: Understanding Analytics in Classroom Practice.

Cite

(2015). Fields of Fuel.

Cite URL

(2015). Birds of a Feather: K12 CS Teaching Methods Courses. Proceedings of the 46th ACM Technical Symposium on Computer Science Education.

Cite DOI URL

(2014). The future of crowdsourcing game.

Cite

(2014). The Discourse of Creative Problem Solving in Childhood Engineering Education. Proceedings of the 2014 International Conference of the Learning Sciences.

Cite DOI URL

(2014). Symposium: Combining video games and constructionist design to support deep learning in play. Proceedings of International Conference of the Learning Sciences 2014.

Cite URL

(2014). Metaphors We Teach by. Proceedings of the 45th ACM Technical Symposium on Computer Science Education.

Cite DOI URL

(2014). Lego-based robotics in higher education: 15 years of student creativity. International Journal of Advanced Robotic Systems.

Cite

(2014). Collaborative Spatial Classification. Proceedings of the Fourth International Conference on Learning Analytics And Knowledge.

Cite DOI URL

(2014). BlockyTalky: A Low-Cost, Extensible, Open Source, Programmable, Networked Toolkit for Tangible Creation. Demo. Proceedings of Interaction Design and Children 2014.

PDF Cite

(2014). A Card-Sorting Task to Establish Community Values in Designing Makerspaces (Poster). FabLearn 2014.

PDF Cite

(2013). Workshop on CSCW and Education: Viewing Education As a Site of Work Practice. Proceedings of the 2013 Conference on Computer Supported Cooperative Work Companion.

Cite DOI URL

(2013). Technologies for education and technologies for learners. The Infrastructure of Accountability: Data Use and the Transformation of American Education.

Cite

(2013). Studio K: A Game Design Curriculum for Computational Thinking.

Cite

(2013). Regulation of Online Social Network Studies.

Cite DOI URL

(2013). Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (a Game-Based Assessment Model). Proceedings of Computer Supported Collaborative Learning.

Cite

(2013). Game-based Assessment: An integrated model for capturing evidence of learning in play.

Cite

(2013). Ethics for Design-Based Research on Online Social Networks. Proceedings of Computer Supported Collaborative Learning.

Cite DOI URL

(2013). Demo of Studio K: Tools for Game Design and Computational Thinking. Proceedings of Computer Supported Collaborative Learning.

Cite URL

(2012). Studio K: A Game Design Curriculum for Computational Thinking.

PDF Cite

(2012). Design to change assessment: evidence centered design & democratizing learning.

Cite

(2011). Symposium on Augmented Reality games: place-based digital learning.

Cite

(2011). Interactive Representations of Student Activity to Inform Teacher Collaborations: Results from a Formative Exploration. Proceedings of Computer Support for Collaborative Learning.

Cite DOI

(2010). Understanding Formative Instruction by Design. Proceedings of the 9th International Conference of the Learning Sciences.

Cite URL

(2010). Building a community of practice with SPACE and RemixWorld.

Cite

(2008). SPACE: online tools for supporting formative instruction (Poster). Proceedings of the 2008 International Conference of the Learning Sciences.

Cite

(2008). Computational infrastructures for school improvement. Poster in Young Researchers Track.. Proceedings of Educational Data Mining 2008.

Cite

(2004). Leveraging Epistemological Diversity Through Computer-based Argumentation in the Domain of Probability. Proceedings of the International Conference of the Learning Sciences.

Cite URL

(2004). ActiveCampus: experiments in community-oriented ubiquitous computing.

Cite DOI

(2003). The Activeclass Project: Experiments in Encouraging Classroom Participation. Proceedings of Computer Supported Collaborative Learning 2003.

Cite URL